| Overview of Girls Lacrosse
Positions
| Field layout |
Skills | Glossary of Terms |
Rules
Girl's lacrosse is a non-contact game
played by 12 players: six attackers, five defenders and a
goalkeeper. The object of the game is to shoot the ball into
the opponent's goal. The team scoring the most goals wins.
Girl's Lacrosse Positions
Attack
- First Home
The first home's responsibility is to score. Located in
front of the goal, the first home must continually cut
toward the goal for a shot, or cut away from the goal to
make room for another player. She should have excellent
stickwork.
- Second Home
The second home is considered the playmaker. She should
be able to shoot well from every angle and distance from
the goal.
- Third Home
The third home's responsibility is to transition the
ball from defense to attack. She should be able to feed
the ball to other players and fill in wing areas.
- Two Attack Wings
The wings are also responsible for transitioning the
ball from defense to attack. Wings should have speed and
endurance and be ready to receive the ball from the
defense and run or pass the ball.
- Center
The center's responsibility is to control the draw and
play both defense and attack. She should have speed and
endurance.
Defense:
- Point
The point's responsibility is to mark first home. She
should be able to stick check, body check and look to
intercept passes.
- Coverpoint
The coverpoint's responsibility is to mark second home.
She should be able to receive clears, run fast and have
good footwork.
- Third Man
The third man's responsibility is to mark third home.
She should be able to intercept passes, clear the ball,
run fast and have good footwork.
- Two Defense Wings
The wings are responsible for marking the attack wings
and bringing the ball into the attack area. Wings should
have speed and endurance.
- Goalkeeper
The goalkeeper's responsibility is to protect the goal.
She should have good stickwork, courage and confidence.
Back to
top
Field
Layout

Back
to top
Lacrosse Skills
- Cradle: The act of moving the
stick from side to side causing the ball to remain in
the upper part of the pocket webbing.
- Checking: The act of using a
controlled tap with a crosse on an opponent's crosse in
an attempt to dislodge the ball.
- Catching: The act of receiving
a passed ball with the crosse.
- Cutting: A movement by a
player without the ball in anticipation of a pass.
- Dodging: The act of suddenly
shifting direction in order to avoid an opponent.
- Passing: The act of throwing
the ball to a teammate with the crosse.
- Pick-Ups: The act of scooping
a loose ball with a crosse.
- Shootings: The act of throwing
the ball at the goal with the crosse in an attempt to
score.
Back
to top
A
Glossary of Terms
The following is a list of terms you may frequently hear
while watching a lacrosse game. Some, you may be familiar
with, others, may sound a little odd at first. But all are
part of knowing the game of lacrosse.
- Clear: Any action taken by a
player within the goal circle to pass or carry the ball
out of the goal circle.
- Critical Scoring Area: An area
15 meters in front of and to each side of the goal and
nine meters behind the goal. An eight-meter arc and 12
meter fan are marked in the area.
- Crosse (Stick): The equipment
used to throw, catch, check and carry the ball.
- Crosse Checking: Stick to
stick contact consisting of a series of controlled taps
in an attempt to dislodge the ball from the crosse.
- Deputy: A player who enters
the goal circle when the goalie is out of the goal
circle and her team is in possession of the ball.
- Draw: A technique to start or
resume play by which a ball is placed in between the
sticks of two standing players and drawn up and away.
- Eight-Meter Arc: A
semi-circular area in front of the goal used for the
administration of major fouls. A defender may not remain
in this area for more than three seconds unless she is
within a stick's length of her opponent.
- Free Position: An opportunity
awarded to the offense when a major or minor foul is
committed by the defense. All players must move four
meters away from the player with the ball. When the
whistle sounds to resume play, the player may run, pass
or shoot the ball.
- Free Space To Goal: A
cone-shaped path extending from each side of the goal
circle to the attack player with the ball. A defense
player may not, for safety reasons, stand alone in this
area without closely marking an opponent.
- Goal #Circle: The circle
around the goal with a radius of 2.6 meters (8.5 feet).
No player's stick or body may “break” the cylinder of
the goal circle.
- Grounded: Refers to any part
of the goalkeeper's or deputy's body touching the ground
for support outside of the goal circle when she attempts
to play the ball from inside the goal circle.
- Indirect Free Position: An
opportunity awarded to the offense when a minor foul is
committed by the defense inside the 12 meter fan. When
the whistle sounds to resume play, the player may run or
pass, but may not shoot until a defender or one of her
teammates has played the ball.
- Marking: Being within a
stick's length of an opponent.
- Penalty Lane: The path to the
goal that is cleared when a free position is awarded to
the attacking team.
- Scoring Play: A continuous
effort by the attacking team to move the ball toward the
goal and to complete a shot on goal.
- Stand: All players, except the
goalkeeper in her goal circle, must remain stationary
following the sound of any whistle.
- Sphere: An imaginary area,
approximately 18 cm (seven inches) which surrounds a
player's head. No stick checks toward the head are
allowed to break the sphere.
- 12 Meter Fan: A semi-circle in
front of the goal used for the administration of minor
fouls.
- Warning Cards: A yellow card
presented by an umpire to a player is a warning which
indicates that she will next receive a red card and be
suspended from further participation if she continues to
play dangerously and/or conduct herself in an
unsportsmanlike manner. A green card is presented by an
umpire to the team captain indicating a team caution for
delay of game.
Back
to top
|